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eFootball v6.1.0 Select Skill & Position Tokens: Should You Spend Advanced Tokens Before the Update?

eFootball v6.1.0 adds Select Skill Tokens and Select Position Tokens in October. Advanced Skill Tokens will be removed and converted at 1:20. Here is the math, what changes, and when spending now can still make sense.

eFootball v6.1.0 Select Skill & Position Tokens: Should You Spend Advanced Tokens Before the Update?

KONAMI announced a meaningful player-development change on September 28, 2026 for eFootball v6.1.0, scheduled for October. Two new items are coming on all devices: Select Skill Tokens and Select Position Tokens. Spending 100 Select Skill Tokens trains a player in a skill of your choice; spending 100 Select Position Tokens trains a player in a Position Proficiency of your choice. At the same time, Advanced Skill Tokens will be removed. Every Advanced Skill Token you still own when v6.1.0 arrives will be converted into 20 Select Skill Tokens. The headline math is therefore simple: five Advanced Tokens become 100 Select Skill Tokens, exactly the amount KONAMI says is required for one chosen-skill training. The decision is less simple. Current Advanced Skill Training lets you choose a branch of skills rather than guaranteeing one exact skill, so using a token now and saving it for conversion are not equivalent actions. This guide separates confirmed facts, arithmetic and Zaplat’s decision framework without inventing earning rates, shop prices or an exact October release date that KONAMI has not announced.

1) What exactly changes in v6.1.0?

KONAMI is adding Select Skill Tokens and Select Position Tokens across all devices. Spend 100 Select Skill Tokens to train a player in a skill of your choice. Spend 100 Select Position Tokens to train a player in a Position Proficiency of your choice. Advanced Skill Tokens are being removed. This matters because the announcement emphasizes selection rather than simply renaming an item. The new system is designed around choosing the target training result, while older training systems included random outcomes or a broader category choice.

2) Conversion math: what is your Advanced Token balance worth?

The official conversion rate is one Advanced Skill Token to 20 Select Skill Tokens. That means 1 becomes 20, 2 becomes 40, 3 becomes 60, 4 becomes 80, 5 becomes 100 and 10 becomes 200. Because a chosen skill costs 100 Select Skill Tokens, every five Advanced Tokens held through the update represent enough converted currency for one Select Skill training. That is straightforward arithmetic from KONAMI’s published numbers, not a claim that an Advanced Token today has exactly one-fifth of the gameplay value of a selected skill later.

3) Why Advanced Skill Training is not a 1:1 comparison

When Advanced Skill Training arrived in v4.4.0, KONAMI described it as letting users select a branch of Skills they want a player to learn, making desired outcomes easier to acquire. That is more control than basic random skill training, but it is not the same wording as selecting the exact skill itself. v6.1.0 says 100 Select Skill Tokens train a player in the skill “of your choice.” So your decision combines currency math with control: a branch now versus an exact target later. If several outcomes inside the current branch would improve your player, spending now can still be rational.

4) Should you spend Advanced Skill Tokens before the update?

KONAMI explicitly says users who intend to spend Advanced Skill Tokens must do so before the v6.1.0 update, because the item will then be removed. That is a deadline for using the old item, not an instruction to burn every token. The announced leftover balance is not lost; it converts. Zaplat’s framework is simple: do you need the development before October? If not, waiting keeps the confirmed conversion. If yes, look at the current Advanced Skill branch and ask whether multiple possible outcomes are useful enough to justify acting now.

5) What if you have fewer than five Advanced Tokens?

The notice does not say conversion happens only in groups of five. It says each Advanced Skill Token owned will be converted into 20 Select Skill Tokens. So 1–4 tokens should mathematically produce 20–80 Select Skill Tokens. What KONAMI has not announced is how additional Select Skill Tokens will be distributed after launch. If you end up at 80, we cannot tell you today how quickly you will obtain the remaining 20. Treat the converted amount as a starting balance in the new system, not as a promise of an immediate selected skill.

6) Select Position Tokens may be a bigger change than the name suggests

Existing Position Training has historically used an eligible-position list tied to a player’s registered and adjacent positions, with random acquisition among eligible proficiencies under the published rules. The new notice says 100 Select Position Tokens train a player in a Position Proficiency of your choice. That should reduce randomness at the selection stage. However, the September 28 announcement does not say the old eligibility restrictions are abolished or that every player can learn every position. Do not build a future squad around unrestricted position conversion until the full v6.1.0 notes clarify the rules.

7) Do not assume current Position Training Programs will convert

KONAMI names exactly one conversion: Advanced Skill Tokens become Select Skill Tokens at 1:20. The announcement does not say normal Skill Training Programs convert, does not say Position Training Programs become Select Position Tokens, and does not list any other asset conversion. Because these names are similar, it is easy for community posts to blur them together. Until KONAMI publishes more, leave other items out of the conversion equation and avoid spending them based on an unconfirmed rumor.

8) What KONAMI has not told us yet

As of the September 28 notice, v6.1.0 is scheduled for October 2026 but no exact day or maintenance window is given on that page. KONAMI also has not explained how Select Skill Tokens or Select Position Tokens will be earned, whether they will appear in Events, Objectives or shops, their reward quantities, or the detailed eligibility rules. We also do not have a published exception list for skills. Any “best farming route,” price calculation or weekly token income circulating before those details arrive is speculation.

9) What about the five Additional Skills limit?

KONAMI’s current Dream Team overview says Skill Training Programs can add a maximum of five Additional Skills to a player. The Select Token announcement does not say that limit increases. The safe interpretation is that v6.1.0 changes how you target a skill, not the number of Additional Skill slots. If your player already has five, wait for the final patch notes before spending Select Tokens. The game currently also supports deleting unwanted learned skills, which may remain relevant if you need to make room.

10) Three practical cases before October

Case one: you own five or more Advanced Tokens and have no urgent skill need. Holding them gives you at least 100 Select Skill Tokens under the announced conversion and therefore more precise targeting later. Case two: a starting player needs help now and several skills in the current Advanced branch would be valuable. Spending before the update can make sense because timing matters. Case three: you have one to four tokens and no urgent need. Holding them preserves 20–80 Select Tokens, but you should not assume when the missing balance will become available.

11) What to do on update night

Before v6.1.0 maintenance, take a screenshot of your Advanced Skill Token balance. Decide in advance whether any player genuinely justifies spending before the cutoff. Do not use tokens merely to reduce the balance to zero, because KONAMI has confirmed conversion. After the update, verify the result using Advanced × 20. Seven Advanced Tokens, for example, imply 140 Select Skill Tokens. If your number differs, keep the before-and-after screenshots and check the final patch notes or official support rather than guessing.

12) Does this make player building less random?

For the two announced items, the direction is clearly toward more precise choice: “Select” and “of your choice” are central to KONAMI’s description. That gives the player more control over the target outcome than systems based on random results or a broader skill branch. What we cannot assess yet is the economy. More control does not automatically mean cheaper or more frequent training if Select Tokens are scarce. We can call v6.1.0 a precision upgrade; we should wait for live acquisition rates before calling it an overall progression buff.

Before v6.1.0

  • Count your Advanced Skill Tokens and multiply by 20.
  • Remember: five Advanced Tokens mathematically become 100 Select Skill Tokens.
  • If you need a skill now, evaluate current Advanced Skill Training before it disappears.
  • If you do not need it now, do not spend solely because the old item is being removed; conversion is confirmed.
  • Do not assume Position Training Programs convert into Select Position Tokens.
  • Do not assume Select Position removes all player-position eligibility rules.
  • Wait for full patch notes for earning methods and restrictions.
  • Screenshot your token balance before maintenance so you can verify conversion.

Sources & references4

KONAMI — Regarding New Items in the v6.1.0 Update (28 Sep 2026): KONAMI — v4.4.0 Version Info / Advanced Skill Training: KONAMI — Dream Team overview / Skill & Position Training: KONAMI — Position Training rules introduced in v3.4.0

  1. konami.comkonami.com
  2. konami.com — versioninfo v4 40konami.com
  3. konami.com — dreamteamkonami.com
  4. konami.com — versioninfo v3 40konami.com

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